Quantum Break

I worked directly with the development team to ensure the vertical slice build was as polished as possible. I also worked with my team to come up with a test plan for the game, and wrote test cases for some the areas and features of the game.


Warface Xbox 360

I wrote and oversaw the execution of test cases by an outsourced team. I was also a liaison between test and localisation, working as part of a team to ensure adequate coverage for all supported languages. I also ran some internal testing sessions with teams assigned to different projects and collated their feedback before passing on to the development team.


Kinect Sports Rivals

I was primarily responsible for the shooting feature of the game, but I also tested all other sports available at launch to varying degrees. I led a small team of QA testers to ensure full coverage, and created reports that I sent to production and management.


Kinect Sesame Street TV

This was an interactive app where users could watch Sesame Street video clips with some added interactivity via the use of a Kinect. I worked as part of a small team to identify and log bugs, but I also worked directly with the UX team while embedded at Soho Productions. I was responsible for testing the build and monitoring the play sessions to troubleshoot any issues, as well as flagging any new issues that were identified to the developers.